MRTLMGYC [ThisMortalMagic™] Showcase of Jan Pautsch.Lilienthal, Creative Director, lives and works in Berlin. / cell: +49 [0]175.165.14.12 / mail / skype
Sound: Blind — Hercules And Love Affair

 

 

Stories
Creative Direction

Sensory Amazement! / The Coca-Cola Company
Love Squad / Swatch
On Assignment
Engineering Magic / Braun Pitch
BigSplash / Coca-Cola Deutschland
The Coke side of life / Coca-Cola Deutschland
Gateway / Coca-Cola Deutschland
WE All SPEAK FOOTBALL / The Coca-Cola Company
Make every drop count / Coca-Cola Deutschland
WHY / WHY

  Shows
Art Projects

Terby [Drawing Defense]
THE BLACK HIT OF SPACE
CAMP DISCO
[rotationstwin]
Science Fiction
Flori, Eric and Paul
This Mortal Magic
Drehen/Wenden
SemiPrecious
All Work No Play
Why I Go to the Movies Alone
  MRTLMGYC
ThisMortalMagic™

Reason WHY
Clients/Awards/Broadcasts
Intervention/Spatial Work
CV

Downloads

 

 

 

 


~Fresh!

 

Feature/Interview
spyline - First Class Design Links.

ThisMortalMagic™ Feature in spyline — Germany's No.1 Flash Link Portal. Theme and Interview.

spyline Theme
Interview for spyline




  top
 
Screenshot

 

Type Design
ANARCHY & RIOT.

Type Design für MK Kähne's neue Arbeit ANARCHY & RIOT / Acrylglas, Neon.

"Die Ausstellung Vollendete Zukunft findet im Rahmen des Projektes Aus der Traum? Künstlerische Aufbrüche und Reflexionen seit ´68 zur Zeit in Berlin statt."

Aus der Traum?



  top
 
Shot

 

 

 

 

Creative Direction
Stories

 

 

Sensory Amazement! ~ The Coca-Cola Company

 

Campaign Toykit/Storytelling

Agency argonauten G2, Berlin
Client The Coca-Cola Company
Job Creative Direction

 

  top
Challenge Ideenentwicklung und Umsetzung eines Global Digital Toykit für Coke's zweitgrössten internationalen Brand Fanta® nach einem erfolgreichen Pitch. Core Idea: The Triumph of Imagination over the Enemies of Play.

Objective Brief: "Re-engage Teenagers. Make Fanta iconic and relevant. Produce a Range of Ideas, that local Fanta markets can choose from."



Execution "For Fanta’s global Relaunch, Ogilvy/PSYOP developed an Ad Campaign featuring manga-style Characters taking on ‘the Enemies of Play.’ Our Challenge was to create a World around them, turning their amusing Stories into a wide Range of engaging 3D Activities where the Cleverness of the characters would spark the User’s own Intelligence.
Our Answers: an unexpectedly clever Online Game, the World’s first and only crispy-crunchy Ringtone Creator and Banners that aren’t Banners. We even found a way to ‘Fanta-rize’ something as mundane as the Weather and developed additional Mobile Executions. Play On!"


Technology Flash/Multiplayer Server.

Awards One Show Interactive 2008 - Merit Award / New York festivals international advertising award 2008 - Animation - World SilverMedal — Fanta Global Toykit



 
Screenhot
 
Screenhot
   
Expect the Unexpected. "We developed a gaming Experience beyond Routine: the One-Person Online Game 'Fantarize the world'. The Nature of the Game is explorative. The Beauty of it lies in its unexpectedly clever Twists and Turns."
 

 

 
Animation Workflow Maya Meshes/C4D Animationen
über PNG Sequenzen in Flash
.



 
 
   

 

 
Screenhot
Screenhot
Screenhot
   
How to love all Weather Conditions? "This Online Screensaver shows you how Fanta interprets what’s going on where you are. The clever Characters play with your own current Weather Conditions to help you see the World in a sunnier, more orange Light no matter what the Sky says."



 
   
Surprising Banners that are all Play! "Banners are often totally predictable. We played on this Preconception to develop a Banner that uses Surprise and play in true Fanta Style: two Fanta Kids “kidnap” a Promotion Banner for USB Sticks, and then use the advertised USB Sticks to play a Game of Pong"



 
Screenhot
   
The Multiuser Game that leaves you breathless. "We take the all-time classic Party Game 'Musical Chairs' to the Web and let People all over the World play it together. The Chairs change Position at irregular Intervals, so you’re kept in Suspense right until the End – will you get your Chair or not?"



 

 

 

Love Squad ~ Swatch

 

Tactical Product Launch

Agency argonauten G2, Berlin/Joshua G2, London
Client Swatch
Job Creative Direction

 

  top
Challenge Umsetzung eines under-the-radar Virals als Part einer globalen Rich Media Kampagne [Joshua G2, London].
6 Ländermärkte, 6 Sprachen.


Objective Generieren von Traffic über eine Online Kampagne auf Yahoo und via WOM über Virals.



Execution "Viral that relays highly personalized Content including your Name, Job, and personal Characteristics, all of which add up to you having your Eye on someone pretty, but just cant seal the Deal. Mr. Love is giving you Advice in a personal Video Message, which is sent virally via Email to instruct the unsure Friend.
A Valentines Tactical Product Launch!"


Technology Flash [XML], JavaScript, HTML.

url swatchlovesquad.com



 
Screenhot
 
Screenhot
   

 

 

 

On Assignment

 

Moods/Image
Ein kürzlich in GRAPHIC 10 gefundenen Zitat von Stefan Sagmeister in Kombination mit Pitch Comps.



  top
 
  We should be designing 
  coke bottles, postal trucks 
  and huge commercial web sites 
  instead of leaving those jobs 
     [which really do have cultural impact]   
  to the marketing/branding idiots. 

        Quote: TWEEDLEDEE TWEEDLEDUM. My year of graphic design without clients, Stefan Sagmeister. In: GRAPHIC 10. 
 
Screenhot
 
Screenhot
 
Screenhot
 
Screenhot
   

 

 

 

Engineering Magic ~ Braun Pitch

 

Pitch/Branding Campaign

Agency argonauten G2, Berlin
Client Braun
Job Creative Direction/Design Lead

 

  top
Challenge Pitch für den Relaunch von braun.com – Braun´s globaler Online Präsenz. Web Accessability AA+.

Objective Brief: "Brand Ambition: Make Braun a Lovemark. Relevance to the User, creating Desire towards the Brand."



Execution Online Strategie und Design Konzept für den globalen Auftritt, inklusive Interactive Tool Suite.
Core Idea: Where Needs transform into Desires.


"We were asked to relaunch Braun.com. We started with dramatic Visualisation and leveraged their Dynamic in the Interactive Dimension to create Desire for the Brand. However we understand the Need for Functionality and Accessibility and created ..."



 
Screenhot
 
Screenhot
 
Screenhot
 
Screenhot
 
Screenhot
   

 

 

 

BigSplash ~ Coca-Cola Deutschland

 

Integrated Branding Campaign
Agency argonauten G2, Berlin
Client Coca-Cola Deutschland
Job Creative Direction/Design Lead

 

  top
Challenge Coke Soundwave: Coke presents a Digital Stage for grassroot Bands. Music Lovers rate their favourite Bands.

Objective Synthesis of international Newcomer Bands and their Fans, including Bands such as Maxïmo Park, Paolo Nutini, Adam Green. Core Idea: Infecting others with the Joy of Music.



Execution Interactive and State-Of-The-Art Coke Music Player with special Music Program and User Generated Content [Cooperation with AKQA, London]. Staging of the Keyvisual [Mother, London] as a 3D Splash. Life Meets Digital!

Technology Flash [XML], JavaScript, HTML.

url cokesideoflife.de

Award DDP 2008 - Silber



 
 
   
1 / 2 / 3 / 4 / 5 / 6 / 7
 
 
Shot
     

 

 

 

The Coke side of life ~ Coca-Cola Deutschland

 

Brand Site/Campaign
Agency argonauten G2, Berlin
Client Coca-Cola Deutschland
Job Creative Direction/Design Lead

 

top
Challenge Entwicklung der deutschen Seite für die neue globale Marken Kommunikationskampagne The Coke side of life.

Objective Global einheitlicher Auftritt [Digital Campaign Executions, AKQA, London]. Positionierung der Marke über ein authentisches und dynamisches Design. Core Idea: Coke inspires me to create my own path to happiness.

Execution Interpretation des TVC Happiness Factory [Wieden, Amsterdam/PSYOP, N.Y.]. Kreation einer eigenen Welt mit add-ons wie Mobile Games und Wallpaper — Adaptionen für weitere Ländermärkte. Integration der klassischen Red Coke Assets: Music/Football.

Technology Flash (XML), JavaScript, HTML.

url cokesideoflife.de



Awards New York festivals interactive new media award 2007 - Bronze WorldMedal / Deutscher Designer Club - GUTE GESTALTUNG.07 - Bronze / Favourite Website Awards [FWA] - Site Of The Day / Annual Multimedia Award 2007 - Auszeichnung

Recognition Jahrbuch der Werbung 2007 / PAGE 01/07 / fcukstar.com Awards! / DOPE Awards / Newstoday® / VISUAL-X / Digitalthread

"Best online adaptation of a Coke campaign and first international trial of a commercial use of a Web 2.0-platform in the Coke universe." Mark Greatrex, SVP Marketing Communications and Insights

"Long-term brand platform offering opportunities way beyond your average integrated one-off, incorporating music, art and online." Contagious 13












 
Screenhot
 
Screenhot
 
Screenhot
 
 
1 / 2 / 3 / 4

 

 
PAGE 01/07 stellt den Case The Coke side of life in der Rubrik Szene vor. Mixed Media - Sieger des Annual Multimedia.



  "Coca-Cola hat zum Beispiel den richtigen Zeitpunkt gefunden, die Markenbindung zielgruppengerecht vorwiegend übers Web zu steuern. Von hier gehen die Impulse jetzt aus, der klassische Bereich verliert an Bedeutung." aus dem Interview mit Tatjana Henschel, eCD Publicis Hamburg.

PAGE



 
Shot
     

 

 

 

Gateway ~ Coca-Cola Deutschland

 

Brand Gateway
Agency argonauten G2, Berlin
Client Coca-Cola Deutschland
Job Creative Direction/Design Lead

 

  top
Challenge Entwicklung des neuen Brand Gateway für
Coca-Cola Deutschland. Markengliederung nach Coca-Cola®, Coke Zero®, Coke Light®, Integration von CokeFridge als Promotionplattform für alle Brands.


Objective Fokussierung der Markenkommunikation durch nur noch eine url: coke.de.



Execution Layoutraster, das die Brand Sites paritätisch abbildet und zusätzlich Raum für aktuelle Teaser bietet. Flipmechanik, die Markenteaser und aktuelle Promotions verbindet.

Technology Flash, JavaScript, HTML.

url coke.de



 
Screenshot
     

 

 

 

Firing Skills ~ The Coca-Cola Company

 

Marketing Platform
Agency argonauten G2, Berlin
Client The Coca-Cola Company
Job Creative Direction/Design Lead

 

  top
Challenge Entwicklung und Umsetzung der globalen Coca-Cola Online Kampagne als Part des globalen iCoke Projekts zur FIFA WM™ 2006 nach einem Pitch. 10 Module, 60 Ländermärkte, 11 Sprachen.

Objective Aufbau als Fan-Brand No. 1 bei der FIFA WM™ 2006.

Execution Inhaltlich und visuell stehen der Fan sowie die Begeisterung für die Fußball-WM im Mittelpunkt. Durch eine hohe ästhetische und emotionale Bildsprache, die darauf verzichtet, nationale Klischees zu bedienen, wird eine multi-ethnische Ansprache ermöglicht, die die weltweite Leidenschaft für das Spiel spürbar macht.



Technology Flash (XML), JavaScript, HTML, Java/Oracle.

argonauten G2 kooperierte als Creative Lead Agency mit Panini Group/Tokenzone/Agência Click/Ogilvy, Thailand/Wieden, Amsterdam/AKQA, U.S./FIFA.


Recognition Who's Who in Design, Vol 3 / Selection - Germany’s Finest Agencies



 
Screenhot
 
Screenhot
 
Screenhot
 
 
1 / 2 / 3 / 4 / 5
 

 

 
WE ALL SPEAK FOOTBALL Feature in Selection - Germany’s Finest Agencies. Die Publikation versteht sich als neue, frische Plattform für exzellente Werbe-, Design-, New Media- und Kommunikationsagenturen aus ganz Deutschland.



  Selection - Germany’s Finest Agencies



 
     

 

 
WE ALL SPEAK FOOTBALL Feature in Who's Who in Design . Die Publikation versteht sich als aktuelles Kompendium des internationalen Designs.



  Who's Who in Design
The Leading Designers of the World / Volume 3

Who's Who in Design



 
Shot
     

 

 

 

Make every drop count ~ Coca-Cola Deutschland

 

Corporate Image/Campaign
Agency argonauten G2, Berlin
Client Coca-Cola Deutschland
Job Design Lead

 

  top
Challenge Relaunch der deutschen Coca-Cola Corporate Site.

Objective Betonung des Corporate- und des Dachmarken Charakters sowie stärkere Inszenierung der Marken. Kommunikation der Portfolio-Kampagne Make every drop count und der Produktvielfalt Choice. Exzellenter Service für Verbraucher und Journalisten.



Execution Einheitliches Erscheinungsbild der Marken in einem konsistenten Layoutraster. Schneller Zugriff auf die Produkte über einen Flash-Markenlayer. Eine weitläufige perspektivische Flash Bühne dient der Präsentation.

Technology DHTML, Flash, JavaScript, Berücksichtigung barrierefreier Aspekte.

url coca-cola-gmbh.de



Screenhot
 
Screenhot
Screenhot
 
Screenhot
 
Screenhot
 
Screenhot
     

 

 

 

WHY ~ WHY

 

Self Promotion/Identity
Agency WHY
Client WHY
Job AD, CoFounder

 

  top
Challenge Entwicklung der Corporate Identity für die künstlerische Kollaboration WHY.

Objective Selbstdarstellung von WHY. WHY.AG / WHY.WORK / WHY.LAB



Execution Logo, Business Card, Interface Design und Projektvisualisierungen für das Portfolio.

A key to the great story is not Who, or What, or When, but — WHY?



 
Screenshot
Screenhot
 
Screenhot
Screenhot
 
Screenhot
 
     

 

 

 

 

Art Projects
Shows

 

 

 

Terby Drawing Defense

 

Sketch/Model/Machine

Object Terby [Drawing Defense] / Marker, Motor, Glue

 

  top
"Terby is a dumb Object. Just like the same-named Protagonist in Bret Easton Ellis's Lunar Park, it aggressively rotates around itself leaving behind no more than black Traces."
Exploring the Disappearance of artistic Authorship behind the Piece








 
Shot
 
Shot
 
Shot

 

 

 

THE BLACK HIT OF SPACE

 

Exhibit/Group Show

Spatial Work, Environment THE BLACK HIT OF SPACE / Foto [200x300 cm], Acrylic on Wall, Balls / Dimension variable

 

  top
A Collaboration between Jan Pautsch.Lilienthal, Veysel Oender [Amok] and Roman Maerz, as Part of Backjumps - The Live Issue #3, Urban Communication und Aesthetics, Kunstraum Kreuzberg/Bethanien, Berlin.

"'THE BLACK HIT OF SPACE' is an Experiment, an experimental Design Set Up in order to find out what emerges from the close Collaboration between a Photographer, an Ex-Writer and an Artist. What happens, if three individual forms of artistic Expression co-occupy a Space? And, what if the title 'THE BLACK HIT OF SPACE' serves as the Inspiration to the Project? The Outcome is a room-encompassing Installation - both attacking and absorbing. An interplay of Forces, that distinctively continues in our further Projects."
BLAKHTFSP3 [TheBlackHitOfSpace™]




Backjumps - The Live Issue #3, Urban Communication und Aesthetics, Kunstraum Kreuzberg/Bethanien, Berlin / 07/07

Artists and Projects: Anti privé [Berlin], AKIM ONE NGUYEN [Berlin], ASH [Copenhagen/Paris], Blu [Bologna], CEMNOZ [Berlin], CUBABRASIL - Berlin [Havana/Pinar del Rio/São Paulo/Berlin/Munich], Dave the Chimp [London], Brad Downey [Ex-Patriot USA], Graffitimuseum [Berlin], HuskMitNavn [Copenhagen], Jay One Ramier [Paris], Carlos Mare139 Rodriguez [New York], Mode 2 [Berlin], NOMAD [Berlin], Migratory Birds of the Solovei Republic [New York/Berlin], Reclaim your City [Berlin], Oliver Rodriguez-Kroll [Berlin], SKKI [Paris], StudioAnti™ [Berlin], Study of Style [Berlin], Surrend [Berlin/Copenhagen], Daniel Tagnoe (Berlin), Veysel Önder/ Jan Lilienthal BLAKHTFSP3 [TheBlackHitOfSpace™][Berlin], ZEVS [Paris]


Backjumps - The Live Issue #3


Presse art-in-berlin.de / spex.de / de-bug.de



 
Shot
Shot
 
Shot
Shot
 
Shot
 

Fotos: Roman März

 

 

 

CAMP DISCO

 

Exhibit/Group Show

Spatial Work Spatial Work: Cut Out on Flake Board, Megaphones, Drawings

 

  top
ZEROMANTIC – Group Show, Issue: Sounds.




front art, glue, Berlin / 06/05



 
Shot
 
Shot
Shot

 

 

 

[rotationstwin]

 

Exhibit/Group Show

Object [rotationstwin] / Kohlenstaub, Paraffin, Kernseife, Spiegeldisplay

 

  top

"'Black and White', 'Good and Bad', 'Clean and Filthy' - Taking into Account such last-century Terms, [rotationstwin] liberates Products from their primary Coding in Order to provide Scope for continuous Development, and thus, give Way to entire new Dimensions of the Here and Now."



sin-berlin offerierte exklusive Produkte, die von ganz unterschiedlichen Herstellern - nur für den speziellen Ausstellungsort und für die Präsentationsdauer von einem Monat entwickelt wurden.

sin-berlin / Kaufhaus von Morgen / 09/04

sin-berlin

Presse Berliner Morgenpost / Deutsche Welle / Die Welt



 
Shot

 

 

 

Science Fiction or Moon above the Kurfürstendamm

 

Exhibit/Group Show

Audiovisual Installation heliumgefüllter Leuchtball, Laufschriftprojektion

 

  top

"The full Moon above the Glass Box, as well as the hoarse electronic Voice of the Computer Brain from Godard's Film 'Alphaville', that calls out every so often, both combine with the Architecture of the technical Monument - 'Science Fiction or Moon above the Kurfürstendamm' delivers an absurd Statement on the Hype and Glamour that determined the Turn of the Twentieth Century and, at the same Time, initiates a romantic Element to the omnipresent Take-Over of Power through electrical Machines and Devices." Dr. Ute Tischler, Curator

countdown west 2k war ein temporäres Kunstprojekt. 10 KünstlerInnen präsentierten audiovisuelle Statements zu Zeit und Ort. Das gegenüberliegende Café Kranzler wurde Veranstaltungsort für Club-Nights, Vorträge und Podiumsdiskussionen.



countdown west 2k / stillgelegte Verkehrskanzel am Kurfürstendamm / 10/99

Ein Projekt von Triad Berlin für Reemtsma in Kooperation mit Hopf & Schmitz und Sponsoren

S.S.K., Berlin [Galerie Kamm] LOKALISIERUNG
Foto, Screening Videoloop, Dokumentation der Installation / 11/2000

Presse Berliner Zeitung



 
Shot
Shot

 

 

 

Flori, Eric and Paul

 

Exhibit/Group Show

Installation Spatial and Video Work: Videomonitor, Table, Caps and Sneakers glued together

 

  top

Concept: 'Nicking Baseball Caps from seven year-old Boys, if only to capture their wild Rage about it.'



pi = 3,14159... / Group Show: MK Kähne, Jan Lilienthal, Wolfram Adalbert Scheffler, Daniel Schörnig / Galerie Pankow, Berlin / 12/99



 
Shot

 

 

 

This Mortal Magic

 

Exhibit/Solo Show

Audiovisual Installations / Audiovisual Installations: Spatial Works, Machines, Models

 

Götterdämmerung Postmoderne Sensibilia Kameralmat ONTOM Atlantis NO NAME CO. Morgenlandduft Tafelbilder, Tomaten, Transpiration DAZED & CONFUSED The Luminous Image WUNDERKAMMERN Der Stein aus dem All post naturum Augenladen Leipziger Sezession Dead Poet Dreaming Aufstieg und Fall der Moderne Esprit today Das Archiv Franz Kafkas DO ALL OCEANS HAVE WALLS? Figur Weiblich Der Gestus des Fliessens Desire and Demand CS|VI Im Kaleidoskop Die Unruhe und die Zufriedenheit oder die Tragödie des Scheiterns Contenance Ground Das Grosse Dadagluten Bestiarium Nr.1 Blizzard seventyseven Mehr als ich The art of vision FORMALISMUS System höherer Vernunft SUPERmarkt DAS MÄDCHENZIMMER DAS BESTECK DES MARQUIS DE SADES Restpfennigaktien Zolpereien IN VITRO künstliche Bedenken Tief in Material eintauchen, dort wo alles zerrinnt 8x8x8 SEHENSEHEN Mundgerecht Rheingold Radarraum Strategien der Verweigerung Die Spur des Sublimen Erinnerungen an den Zufall Das geheime Museum des Führers Arbeiten im Dunkeln re.edit Winnetou Dig, Dag und Digedag DER ELEKTRISCHE KRIEG Die Gleichzeitigkeit des Anderen Groß einsteigen und dünn auslaufen Inszenierung einer Ansammlung Das Zimmer Gregor Samsas m.e.s.s.a.g.e. Störtebeckers Kopf Schloß der Obsessionen BIG BLUE Regel und Abweichung BLAST THEORIE Der getanzte Luis der XIV. tanzt drinnen und draußen CRYMOG Malbund ni Nicht Summe, nicht Synthese Quintessenz! ZAHLEN, NUMMERN, ZIFFERN Das Eingemachte SPACE PILOTS: Ziolkowski meets Janke VON DER WIRKLICHKEIT DES TRAUMS Zeichen/Fluten/Signale Zeit der Götter Auge um Auge Das Konzert des Äon Applausmaschine Der Ort/die Zeit/Das Plus Die Bombe und der Geist

[Collectione Peter Lang]

 

"The Magic that derives from electronic Devices within the Process of creating Reality - including Art - is reduced on the Surface and, eventually, obliterated. Taking apart the Object's visual and functional Integrity, the Artist equally causes the Disappearance of some sort of semantic Profile. Lilienthal's Cut isolates the Spectator from the visual Experience by using a Rewind-Mode. One can't see, or can hardly see, anything. At this crucial Point, the Artist [such as Siegfried and Roy] tries to catch all the People within the Audience who do not believe in Magic."
Dr. Ute Tischler, Curator




Five Works in Reference to Dave Hickey
[This Mortal Magic / Essays on Art & Democracy, 1997]
Parkhaus, Berlin / 08/99



 
Shot
Shot
 
Shot
Shot
Shot
Shot

Fotos: Roman März

 

 

 

Drehen/Wenden turning tricks

 

Exhibit/Solo Show

Video Installation Drehen/Wenden - turning tricks / Videoloops, Plots

 

  top

'An Office Space is turned into a Glass Showcase, with two different Photo-Sessions as well as two Video Projections screened on the outer surface of the large-scale Windows facing a busy Street. During the Day, each of the Photo-Sessions displays a Set of Stills of a uniformed Character occupying diverse Positions towards the Camera/Spectator. At Night, the Window Surface serves as a cinematic Screen. The Video is projected upside down, showing the same Character as before in the Photographs, now sitting on an Office chair while rotating in high speed around himself - over-and-over again, to the left and to the right.'



Fassade Haus Pietzsch, Unter den Linden, Berlin / 12/97

Kunstsalon im Seifenhaus, Berlin / 11/97

gefördert mit Mitteln der dezentralen Kulturarbeit Berlin-Mitte / powered by Undercover Factory und SPM



 
Shot
 
Shot   Shot
 
Shot
Shot

Fotos: Bernd Borchardt/Roman März

 

 

 

SemiPrecious

 

Exhibit/Series of Drawings
Drawings SemiPrecious / Charcoal, Acrylic on Paper

  top

'The Copyist accelerates his Material flow radialy across the inner and outer Contours of the Target Object. The Apt Quotation resembles a Smile, in the Copy the Fault becomes effective; the Speculation provokes the Drawing.'



 
Shot
Shot
Shot

Fotos: Kanji Ishii

 

 

 

All Work No Play

 

Exhibit/Group Show

Installation All Work No Play / fluoreszierendes Acryl auf Leinwand, Stroboskope, Videoloop

 

  top
From The Hip [Artists as curators]
Eigth Floor Gallery, New York / 10/96




 
Shot

 

 

 

Why I Go to the Movies Alone

 

Exhibit/Group Show

Object o. T. / Moving Message Boards, Foto

 

  top
Drei digitale non stop Laufschriften zeigen ein Exzerpt aus der Textsammlung Why I Go to the Movies Alone von Richard Prince, speziell Parts aus den Texten: The Perfect Tense, The Velvet Well und Pamphlet.



S.S.K., Berlin [Galerie Kamm] / Art Forum Berlin / 10/2000

S.S.K., Berlin [Galerie Kamm] / Schwerpunkt Malerei / 09/99

Bethanien, Berlin / pleasure principle, [props] pearls vol.VI - dirty windows / 04/99



 

 

 

 

 

ThisMortalMagic™
MRTLMGYC

 

 

 

Reason WHY